Omar Chakib Omar "Seris" Chakib

Hello!! o/

I’m Seris, a game designer who loves working on crazy complex games. I have experience in the CO-OP, Horror and RPG genres and have worked in the industry professionally for around four years.

I'm open to relocation/remote and looking for new opportunities to learn and build my career.

Contact me if you’re interested to work with me!


Email: seris.omarchakib@gmail.com
Discord: serisly

Games

Last Epoch

Technical Designer
Eleventh Hour Games

Working on monster design for Last Epoch as part of The Bad Nomads team.

What I worked on:.
- Designed and documented comprehensive write-ups for complex bosses and enemies.
- Implemented enemy behaviors, abilities, and mechanics in Unity.
- Built custom designer tools to streamline the enemy creation pipeline (scaffolding, abilities, validation).
- Handled bug tracking, solving, and iterating on gameplay systems.

Team Size: 100+

Tools used: Unity, Fork, Clickup, Jenkins, Slack

Last Loremaster

Systems/Level Designer
The Bad Nomads

A design heavy ARPG the likes of Diablo and Path of Exile, with soulslike combat elements. Demo out on Steam!

What I worked on:.
- Designed flexible skills that tie in with the other game systems.
- Designed and concepted challenging enemies with a focus on telegraphed tells that incentivize mastery.
- Balanced and iterated over the progression systems like the weapon part crafting system, skill modifiers, skill tree and item affixes.
- Built the level block-outs to fit isometric view and flow with encounter based combat and collaborated with environment artist to dress up the levels.
- Regularly tested gameplay features for edge cases and the player experience and wrote clear and concise reproduceable bug reports.

Team Size: 10+

Tool: Unity Engine, Github, Trello, Jira

Project Unknown

Lead Designer
PsychoRavens

Horror COOP game like Phasmophobia with unique role abilities and creative new mechanics. Very Positive on Steam!


What I worked on:

- Created the core loop of finding and burning items and made it react to other systems.
- Designed and balanced the character abilities.
- Designed the base AI ghost system and the unique behaviors each ghost has, also helped concept their art.
- Concepted the tools player will use and made them as dynamic as possible.
- Fine-tuned an economy that adds to replayability with sinks and taps connected to the core loop
- Regularly tested the game to keep track of bugs and flaws then add them as tasks to development
- Implemented a lot of the sound design for the game.

Team Size: 6

Tool: Unreal Engine 5, Perforce, Clickup

Elem

Game Designer
Personal Project

A hack and slash wave fighter project upgraded from a game jam. Still ongoing.


What I worked on:

-Concepted the combat of element holding and the core loop active skills
-Designed the different elemental enemies and the elemntal dominance system
-Created the narrative and the music for the game

Team Size: 4

Tool: Unity Engine, Github, Trello

Email

seris.omarchakib@gmail.com